Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shaders reading back from adjacent/global tiles #12

Open
brupelo opened this issue Oct 25, 2019 · 0 comments
Open

Shaders reading back from adjacent/global tiles #12

brupelo opened this issue Oct 25, 2019 · 0 comments

Comments

@brupelo
Copy link

brupelo commented Oct 25, 2019

@alexjc Really cool project indeed!!! I guess it's abandoned though?

I'd like to ask you, have you ever considered the problem of shaders that need to read back from tiles where the texel won't be the same but rather will be from adjacent tiles or even worse, from global tiles? For the case of adjacent tiles it seems you'd need to render the tiles with extra padding and then cropping those tiles when capturing... but for global ones I don't really know how you'd solve it :/

I'd like to hear your opinnion about this matter, I guess you've already considered this very problem when you were creating this kewl script ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant