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vertex.h
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vertex.h
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#ifndef VERTEX_H
#define VERTEX_H
#include <QVector3D>
class Vertex
{
public:
// Constructors
Q_DECL_CONSTEXPR Vertex();
Q_DECL_CONSTEXPR explicit Vertex(const QVector3D &position);
// Accessors / Mutators
Q_DECL_CONSTEXPR const QVector3D& position() const;
void setPosition(const QVector3D& position);
// OpenGL Helpers
static const int PositionTupleSize = 3;
static Q_DECL_CONSTEXPR int positionOffset();
static Q_DECL_CONSTEXPR int stride();
private:
QVector3D m_position;
};
/*******************************************************************************
* Inline Implementation
******************************************************************************/
// Note: Q_MOVABLE_TYPE means it can be memcpy'd.
Q_DECLARE_TYPEINFO(Vertex, Q_MOVABLE_TYPE);
// Constructors
Q_DECL_CONSTEXPR inline Vertex::Vertex() {}
Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position) : m_position(position) {}
// Accessors / Mutators
Q_DECL_CONSTEXPR inline const QVector3D& Vertex::position() const { return m_position; }
void inline Vertex::setPosition(const QVector3D& position) { m_position = position; }
// OpenGL Helpers
Q_DECL_CONSTEXPR inline int Vertex::positionOffset() { return offsetof(Vertex, m_position); }
Q_DECL_CONSTEXPR inline int Vertex::stride() { return sizeof(Vertex); }
#endif // VERTEX_H