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A system needs to be created including different lot data items that work with the engine. These are files that the engine can load into the gameplay, and allow overwriting in terms of saving data. This system also needs to be able to differentiate residential lots from community lots, since residential allows households to be able to moved in and allows most game objects to be present, while commercial lots only allow characters to visit and certain objects are not allowed to be present on this type of lot. It is recommended to start with 5 residential lots and 3 community lots for the first game neighborhood.
The text was updated successfully, but these errors were encountered:
A system needs to be created including different lot data items that work with the engine. These are files that the engine can load into the gameplay, and allow overwriting in terms of saving data. This system also needs to be able to differentiate residential lots from community lots, since residential allows households to be able to moved in and allows most game objects to be present, while commercial lots only allow characters to visit and certain objects are not allowed to be present on this type of lot. It is recommended to start with 5 residential lots and 3 community lots for the first game neighborhood.
The text was updated successfully, but these errors were encountered: