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Help fix this problem: THREE.WebGLRenderer: Context Lost. #97

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Thebigjoe10 opened this issue Aug 19, 2023 · 3 comments
Open

Help fix this problem: THREE.WebGLRenderer: Context Lost. #97

Thebigjoe10 opened this issue Aug 19, 2023 · 3 comments

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@Thebigjoe10
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Thebigjoe10 commented Aug 19, 2023

Hello Adrian, Thanks for the assistance but a problem popped up and i cant solve it
{587E6E97-2A78-459B-A8F3-60AB5FE3CCFA} png

@AndroPyro28
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i have the same problem.

@tutecode
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tutecode commented Sep 2, 2023

Same problem. It could be your computer that can't handle 3D models:

https://stackoverflow.com/questions/25219352/webgl-scene-doest-render-because-of-lost-context.

When I want to add more CanvasBall I have this kind of problem, so I think it's my computer...

@sunnypatell
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its not your computer, a browser can have a max of 16 elements. Add an option to load specific balls on click of a button, and dynamically unload previous balls for different sections of skills.

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