New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix for all the errors you guy's are getting here #112
Comments
@bilalmirza74 The error for Computers.jsx is not fixed |
Actually you need to change the 3D model for the mobile phone view to make it responsive Because the size of Computer 3D model is too big to render on mobile phone |
@bilalmirza74 THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. this error keeps popping up all the time |
@bilalmirza74 the tech sections is not getting renderred in some mobiles after i deploy |
In which mobiles? Did you noticed? |
oneplus,realme devices |
That might be a issue with phone Not be able to render full 3D model |
I am getting same error. Did you solved the error? |
my phone has 12gb latest ram and still |
https://www.webdevfreelancer.me/ Check this out is this working |
It is working, but has issue with the pc 3d model |
@sajithsojan . You can use these compressed models to improve the performance.
Usage : Adding Hope that helps. (I have deployed mine here : portfolio) |
@MaheshBabu11 Hope you understand the problem :( |
Has anyone found any solutions for it? |
I have the same issue here too after deployment |
I think it is due to the limitations of the mobile browsers. So it must be optimised for phone? anyone could help us with it? |
But mine works on PCs, on all browsers installed in an iPhone and Mozilla firefox (on android). |
check my repo
3D model can be render on mobile phones
added lazy loading
https://github.com/bilalmirza74/folio/tree/master
don't forget to give a ⭐if it fixed your issue
The text was updated successfully, but these errors were encountered: