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Subpixel rendering means to triple the horizontal resolution by rendering on Red, Green and Blue channel instead of pixel level. It takes advantage of the position of physical color channels of each pixel. It results in higher quality letter anti-aliasing.
This would be highly useful on smaller TFTs such as FeatherWing TFTs.
Subpixel rendering means to triple the horizontal resolution by rendering on Red, Green and Blue channel instead of pixel level. It takes advantage of the position of physical color channels of each pixel. It results in higher quality letter anti-aliasing.
This would be highly useful on smaller TFTs such as FeatherWing TFTs.
Related: lvgl/lvgl#4291 (comment)
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