/
render.js
177 lines (161 loc) · 4.3 KB
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render.js
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// setInterval(renderPlatforms, 16);
setInterval(renderDraggableNodes, 24);
setInterval(renderGameObjects, 16);
const ws = new Workspace(window.innerWidth, window.innerHeight, 100, 100);
const mx = 1;
const my = 1;
const coout = document.getElementById('coordinates');
const drawBounds = false;
var mouseX = 0;
var mouseY = 0;
screens.fg = new Screen('fg');
screens.bg = new Screen('bg');
screens.misc = new Screen('misc');
platforms.push.apply(platforms, [
new Platform(300, 800, 600, 100),
new Platform(300, 100, 600, 100),
new Platform(25, 500, 50, 700),
new Platform(575, 500, 50, 700)
]);
window.addEventListener('mousedown', (e) =>{
window.aimX = e.x;
window.aimY = e.y;
window.aim = new Line(e.x, e.y, e.x, e.y);
}, false);
window.addEventListener('mouseup', (e) =>{
var line = window.aim;
var speed = -15;
var options = {
dx: line.vectorX()/speed,
dy: line.vectorY()/speed,
elasticity: 0.9,
spin: 2
}
var x = line.x1;
var y = line.y1;
var w = h = 10;
var go = new GameObject(x, y, w, h, options);
gameObjects.push(go);
window.aim = null;
}, false);
window.addEventListener('mousemove', (e) =>{
if(window.aim) {
window.aim.x2 = e.x;
window.aim.y2 = e.y;
}
}, false);
// platforms.forEach((p) => ws.addToGrid(p));
// var addInterval = setInterval(() => {
// var vx = Math.ceil(Math.random() * 3);
// var go = new GameObject(200, 0, 25, 25,
// {
// elasticity: 0.9,
// dx: vx,
// spin: 1,
// lifeTime: 20
// }
// );
// go.gameObjectIndex = gameObjects.push(go) -1;
// // ws.addToGrid(go);
// }, 1000);
// ws.addToGrid(platforms);
// gameObjects.push.apply(gameObjects, [
// new GameObject(400, 225, 50, 50,{elasticity: preElasticity, dx: 1}),
// new GameObject(200, 225, 50, 50,{elasticity: preElasticity, dx: 2})
// ]);
var l1 = new Line(200, 500, 482, 250);
var l2 = new Line(400, 100, 900, 800);
// (l1.x1, l1.y1, l1.x2, l1.y2)
screens.fg.ct.drawLine = function(x1, y1, x2, y2) {
this.beginPath();
this.moveTo(x1, y1);
this.lineTo(x2, y2);
this.stroke();
};
console.log(l1.intersect(l2));
function renderPlatforms() {
screens.bg.ct.clearRect(screens.bg.xmin, screens.bg.ymin, screens.bg.w, screens.bg.h);
platforms.forEach((p) => {
if(p.render) p.render();
});
}
renderPlatforms();
function renderGameObjects() {
if(drawBounds){
}
screens.fg.ct.clearRect(screens.fg.xmin, screens.fg.ymin, screens.fg.w, screens.fg.h);
// screens.fg.ct.drawLine(l1.x1, l1.y1, l1.x2, l1.y2);
// screens.fg.ct.drawLine(l2.x1, l2.y1, l2.x2, l2.y2);
if(window.aim) {
var line = window.aim;
screens.fg.ct.drawLine(line.x1, line.y1, line.x2, line.y2);
}
gameObjects.forEach((g) => {
if(g.render) g.render();
});
gameObjects.forEach((g) => {
var x2 = g.x + g.dx * ups;
var y2 = g.y + g.dy * ups;
// screens.fg.ct.drawLine(g.x, g.y, x2, y2);
});
lineObjects.forEach((line) => {
// screens.fg.ct.drawLine(line.x1, line.y1, line.x2, line.y2);
})
}
function renderDraggableNodes() {
screens.misc.ct.clearRect(0,0,screens.misc.w, screens.misc.h);
draggableNodes.forEach((node) => {
if(!node.visible) return;
node.render();
});
}
function keyboardDown(e) {
var ball = gameObjects[0];
var up = 87;
down = 83;
left = 65;
right = 68;
switch(e.keyCode) {
case up:
if(!getDown(ball)) return;
ball.dy = -20;
ball.atRest = false;
break;
case left:
ball.dx = -mx;
break;
case right:
ball.dx = mx;
break;
}
// console.log(e.keyCode);
}
function pause() {
clearInterval(moveTimer);
// clearInterval(addInterval);
}
function keyboardUp(e) {
var ball = gameObjects[0];
var up = 87;
down = 83;
left = 65;
right = 68;
esc = 27;
switch(e.keyCode) {
case up:
if(!ball.atRest) return;
case left:
ball.dx = 0;
case right:
ball.dx = 0;
case esc:
pause();
}
}
window.addEventListener('keydown', keyboardDown, false);
window.addEventListener('keyup', keyboardUp, false);
window.addEventListener('mousemove', (e)=> {
mouseX = e.x;
mouseY = e.y;
coout.textContent = `${e.x}, ${e.y}`;
}, false);