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I saw how the the xml files are added manually. So for a node like the PxrOSL, since it takes file paths, the parameter changes according to what oso file you are using. How would you add into the renderer/prman/nodes/ folder then?
Will the PxrOSL node be supported in the near future?
The text was updated successfully, but these errors were encountered:
Unfortunately, I don't see an easy solution yet. There is no PxrOSL node in Katana as opposed to Maya. The 'oso' files are loaded directly and look like regular shaders. So the XML should be generated dynamically to support a copy-paste workflow.
Supporting a set of pre-defined OSL shaders is possible but I am not sure we will see the support for arbitrary OSL shaders soon.
I am open to suggestions and will help with the integration if someone would like to take this task on.
Hi,
I saw how the the xml files are added manually. So for a node like the PxrOSL, since it takes file paths, the parameter changes according to what oso file you are using. How would you add into the renderer/prman/nodes/ folder then?
Will the PxrOSL node be supported in the near future?
The text was updated successfully, but these errors were encountered: