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I added the mod to the current All the Mods 9 build and everything was working fine until I equipped my living armor and jumped.
What happens:
The game crashes throwing the following error
Description: Ticking entity
java.lang.NullPointerException: Cannot invoke "wayoftime.bloodmagic.core.living.LivingStats.getLevel(net.minecraft.resources.ResourceLocation)" because "stats" is null
at wayoftime.bloodmagic.util.handler.event.GenericHandler.onJump(GenericHandler.java:946) ~[bloodmagic-1.20.1-3.3.2-44.jar%23583!/:1.20.1-3.3.2-44] {re:classloading}
at wayoftime.bloodmagic.util.handler.event.__GenericHandler_onJump_LivingJumpEvent.invoke(.dynamic) ~[bloodmagic-1.20.1-3.3.2-44.jar%23583!/:1.20.1-3.3.2-44] {re:classloading,pl:eventbus:B}
What you expected to happen:
Steps to reproduce:
Create the armor
Jump
...
Affected Versions (Do not use "latest"):
BloodMagic:
Minecraft:
Forge:
The text was updated successfully, but these errors were encountered:
Issue Description:
I added the mod to the current All the Mods 9 build and everything was working fine until I equipped my living armor and jumped.
What happens:
The game crashes throwing the following error
Description: Ticking entity
java.lang.NullPointerException: Cannot invoke "wayoftime.bloodmagic.core.living.LivingStats.getLevel(net.minecraft.resources.ResourceLocation)" because "stats" is null
at wayoftime.bloodmagic.util.handler.event.GenericHandler.onJump(GenericHandler.java:946) ~[bloodmagic-1.20.1-3.3.2-44.jar%23583!/:1.20.1-3.3.2-44] {re:classloading}
at wayoftime.bloodmagic.util.handler.event.__GenericHandler_onJump_LivingJumpEvent.invoke(.dynamic) ~[bloodmagic-1.20.1-3.3.2-44.jar%23583!/:1.20.1-3.3.2-44] {re:classloading,pl:eventbus:B}
What you expected to happen:
Steps to reproduce:
...
Affected Versions (Do not use "latest"):
The text was updated successfully, but these errors were encountered: