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Flatpak version does not run with OpenGL on native Wayland #3706
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Post the output of
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Running it in a non-flatpak environment (openSUSE Tumbleweed distrobox which is what MicroOS is based off here) does in fact work with the default OpenGL renderer.
The glxinfo can be found here. Is there a way of running glxinfo inside the flatpak environment of WZ2100? Running it from an X11 session as flatpak does in fact work as well. |
Found the issue I think. By default WZ2100 is allowed to run on Wayland or XWayland and will favor native Wayland. Which seems not to work with the default OpenGL renderer. Restricting access to Wayland using flatseal in order to force it to run on XWayland works.
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Hello there, I am not sure when it stopped working as it played fine some time ago. But as I wanted to launch the game today it gave me the following errors:
My system specs are as follows:
Some random ideas I hade is, that since a few weeks I have 2 GPUs in my system which wasn't the case before. My discrete GPU is the nVidia GPU while my CPU also has a Radeon GPU build-in and thus the wrong GPU might be choosen?
Or could be related to me running this game on Wayland and thus it might run with XWayland and this might cause issues?
Thing I tired to solve this issue:
~/.var/app/net.wz2100.wz2100
to no availflatpak run net.wz2100.wz2100 --gfxbackend=vulkan
worked so farAt this point I am not sure if this is a general issue or just related to my system setup.
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