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snapshotcapture.h
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/
snapshotcapture.h
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/*-----------------------------------------------------------------------------
* This file is part of Gameroni -
* http://www.vitorian.com/x1/archives/419
* https://github.com/hftrader/gameroni
*
* Gameroni is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Gameroni is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Foobar. If not, see <http://www.gnu.org/licenses/>.
* -----------------------------------------------------------------------------*/
#pragma once
#include <windows.h>
#include <opencv/cv.h>
class SnapshotCapture
{
public:
SnapshotCapture();
bool startCapture(HWND window, bool screenshot = false );
void endCapture();
bool captureFrame( cv::Mat& dst );
void revealWindow(HWND window);
int getWidth();
int getHeight();
private:
HWND window;
int width, height;
RECT wr, cr;
HDC windowDc;
HDC memDc;
HBITMAP hbmp;
BITMAPINFOHEADER bi;
bool screenshot;
bool initialized;
};