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Vertex blend paint should be in texcoord3 or texcoord4 in blender 4.0 |
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Hi,
Does Source 2 Viewer supports decompiling of Vertex point coloring?
I am asking, because it looks different than what it was before in CSGO.
So either CS2 is using a different technique, or Source 2 Viewer exports this wrongly.
I know it is new engine, so it actually might be a different technique.
I can look at vertex paint, and in CSGO 4-way-blend (or 2 texture blending) was done mostly on alpha value of the vertex color.
In cs2, if I use alpha, the result will be wrong.
Any ideas, or maybe a confirmation?
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