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Strangely, reducing the cellSizeFactor in voxelstorm11.navcfg can give complete navmeshes. But the tiles are so small that the search is far too slow at bot runtime.
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sweet235
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My map voxelstorm11 has imcomplete navmeshes for small classes
My map voxelstorm11 has incomplete navmeshes for small classes
Feb 17, 2024
Is this an artifact of the stair size? is this something that happens in all maps with stairs?
I have no idea about the exact cause. But I am convinced it is not the stair size.
Something similar happens at some maps with considerable vertical extent, like map-cube.
In situations like this, we can simply use the level4 navmesh for all classes. This is not optimal, but not too bad either: one simply copies the file voxelstorm11-level4.navMesh to voxelstorm11-level0.navMesh. But at some point in the future, the server will overwrite these files.
Notice how we moved the responsibility for this from the mapper to the server.
For example, do
Strangely, reducing the
cellSizeFactor
invoxelstorm11.navcfg
can give complete navmeshes. But the tiles are so small that the search is far too slow at bot runtime.The map is here: https://users.unvanquished.net/~sweet/pkg/map-voxelstorm11_1.dpk
Notice that the map is big, but not very huge.
The text was updated successfully, but these errors were encountered: