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Currently, there's a few places in the game where DirToByte() and ByteToDir() are used to change a vec3_t into an int, and then back. This in a lot of cases results in incorrect data since you can't really put 12 bytes of arbitrary data into 4 bytes. It seems to only be used for some visual effects, like the shotgun spread and acid tubes effects, but it can be misleading nevertheless.
The text was updated successfully, but these errors were encountered:
Currently, there's a few places in the game where DirToByte() and ByteToDir() are used to change a vec3_t into an int, and then back. This in a lot of cases results in incorrect data since you can't really put 12 bytes of arbitrary data into 4 bytes. It seems to only be used for some visual effects, like the shotgun spread and acid tubes effects, but it can be misleading nevertheless.
The text was updated successfully, but these errors were encountered: