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Deluxe maps are wrong on and near transparent surfaces close to a skybox. #2908

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illwieckz opened this issue Jan 24, 2024 · 4 comments
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@illwieckz
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illwieckz commented Jan 24, 2024

Deluxe maps are wrong on and near translucent surfaces close to a skybox. This produces messy artifacts when deluxe mapping is enabled.

This is very likely a q3map2 issue, but we should not forget it so I also create this issue here to track it.

Here some examples with station15 map:

  • viewpos 245 -1434 90 -90 -70

unvanquished_2024-01-24_021634_000
unvanquished_2024-01-24_021652_000

  • viewpos -1280 -475 134 98 -21

unvanquished_2024-01-24_021942_000
unvanquished_2024-01-24_022002_000

@illwieckz
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illwieckz commented Jan 24, 2024

Maybe it messes with the light direction of the skybox from the other side.

@illwieckz illwieckz changed the title Deluxe maps are wrong on and near translucent surfaces close to a skybox. Deluxe maps are wrong on and near transparent surfaces close to a skybox. Jan 24, 2024
@illwieckz
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illwieckz commented Jan 24, 2024

This kind of transparent surface is tow-sided, maybe using single-sided one may workaround it?

There is also a lightmap and a deluxe map on the other side…

@slipher
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slipher commented Jan 24, 2024

How do we read the vectors off of these?

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