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Releases: Unity-Technologies/com.unity.formats.alembic

Experimental preview: Vertex sharing for fixed topology files

22 Aug 15:46
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fixed lag when playing alembic from timeline.

Experimental preview: Vertex sharing for fixed topology files V3

05 Jul 16:47
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  • Fixed issue with Shared Vertices vs UV Tile sub-meshes
  • Also, default now does NOT generate sub-mesh per UV tile.

Experimental preview: Vertex sharing for fixed topology files V2

27 Jun 14:49
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same as previous preview release, with added options to not apply UV/Normals/Tangents from file at each sample read: "Vertex extra data is static"

Experimental preview: Vertex sharing for fixed topology files

26 Jun 19:30
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added import options, off by default: "Merge Vertices (experimental)"

when set to true, will share vertices between polygons when possible.
Note that, this an investigation into a potential optimization.
Seeing reductions, in some cases of 3-4x the number of vertices sent to the GPU.
But, merge process is single threaded and injects per un-merged vertex 2 hash table lookup's (overhead).

Only works in MS. Windows!

Experimental preview: Vertex sharing for fixed topology files

24 Aug 19:08
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added auto-activation option when alembic is played through a timeline clip

Experimental preview: Vertex sharing for fixed topology files V4

06 Jul 13:57
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fixed crash with alembic files containing no normals data

Fixed to work with Unity 2017.1.0b3 release

04 May 14:08
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Will NOT work with prior releases of Unity, only 2017.1.0b3 and later.

Enable scripted importer for 2017.1 beta 2

02 May 18:41
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Requires Unity 2017.1.0b2

20170426

26 Apr 11:42
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20170419

19 Apr 15:13
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  • Refactor folowing Unity 2017.1 beta release
    Timeline enabled with builds of unity 2017.1.0b1 or later.
    Scripted importer enabled with builds of unity 2017.1.0b2 or later.