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Libgdx utils library needs to be updated #427

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ghost opened this issue Mar 27, 2017 · 3 comments
Open
1 of 7 tasks

Libgdx utils library needs to be updated #427

ghost opened this issue Mar 27, 2017 · 3 comments

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@ghost
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ghost commented Mar 27, 2017

Issue details

As of now, the project can't compile. There's an error in Animation.java and SkeletonRendererDebug.java located at spine-libgdx. It's not a bug from overlap2D per se, but rather a not up to date library in the class FloatArray at com.badlogic.gdx.math.MathUtils.s.

Reproduction steps/code

A new commit was made in FloatArray.java from the Libgdx source itself.
float[] world = temp.setSize(nn);
The method setSize can't be found!

Version of LibGDX and/or relevant dependencies

libGDX 1.9.6 (the current version, but I believe the project is using an older version)

Stacktrace

//Please provide the stacktrace if applicable 

Please select the affected platforms

  • Android
  • iOS (robovm)
  • iOS (MOE)
  • HTML/GWT
  • Windows
  • Linux
  • MacOS
@azakhary
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Can you make a PR?

@ghost
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ghost commented Mar 27, 2017

Okay.

@salvf
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salvf commented Oct 12, 2017

what I need to do for resolve it?
Is my first time working with gradle and intelliJ

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