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Fix singleton sharing between client and server in singleplayer mode #121

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Unarelith opened this issue Jun 20, 2020 · 0 comments
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@Unarelith
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Every singleton is shared between the client and the server, this is not good

  • /stop command crashes in singleplayer mode (c1176a4)
  • Implement communication with most of them via events once the message queue is implemented, and remove their condition of singleton
  • For the others, access can be shared by parent items, or ClientData and ServerData will need to be created, giving access to most of them
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