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FLASH_256KB_INFRARED saves are dumped twice over... I think #28

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dratini0 opened this issue Jul 12, 2019 · 1 comment
Open

FLASH_256KB_INFRARED saves are dumped twice over... I think #28

dratini0 opened this issue Jul 12, 2019 · 1 comment

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@dratini0
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I have been staring at the source intently (porting save management functionality to GM9), and I have noticed this line:

u32 sz[] = { 9, 13, 16, 17, 18, 18, 19, 19, 20, 23, 19, 19 };

Here, 19 (512KB) is listed twice on the end, corresponding to both FLASH_256KB_INFRARED and FLASH_512KB_INFRARED. So I think FLASH_256KB_INFRARED saves would be considered twice the length. Sadly, I don't have "Active Health with Carol Vorderman" handy to test...

@dratini0
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Actually, I can get it in ~1 month. (Oh, my god, my DS game library is starting to make no sense...)

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