/
main.lua
498 lines (396 loc) · 12 KB
/
main.lua
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io.stdout:setvbuf("no")
--variables
require 'data'
--libraries
class = require 'libraries/middleclass'
require 'libraries/physics'
require 'libraries/event'
require 'libraries/gamefunctions'
--states
require 'states/title'
require 'states/game'
require 'states/intro'
--characters
require 'classes/characters/player'
require 'classes/characters/ren'
require 'classes/characters/turret'
require 'classes/characters/turtle'
--pause menu (forever alone!)
require 'classes/misc/pausemenu'
--objects
require 'classes/objects/tile'
require 'classes/objects/sign'
require 'classes/objects/box'
require 'classes/objects/key'
require 'classes/objects/pressureplate'
require 'classes/objects/fan'
require 'classes/objects/door'
require 'classes/objects/spikes'
require 'classes/objects/pipe'
require 'classes/objects/hud'
require 'classes/objects/sensor'
require 'classes/objects/laser'
require 'classes/objects/notgate'
require 'classes/objects/andgate'
require 'classes/objects/lava'
require 'classes/objects/bomb'
_EMULATEHOMEBREW = (love.system.getOS() ~= "3ds")
--[[
1: ESCAPE
2: EASY KEY
3: BOX N PLATE INTRO
4: THINK OUTSIDE THE BOX
5: FAN INTRO
6: DUAL FANS
7: VS TURRET
8: FAN GAP
9: PIPE N KEY
10: PLATFORM BOX
11: REPLICA
12: VS GABE
13: SENSOR
14: SPIKE PIT
15: LAVA PIT
16: LAVA PIT 2
17: VS TURTLE
--]]
function love.load()
love.graphics.setDefaultFilter("nearest", "nearest")
idiotImage = love.graphics.newImage("graphics/player/idiot.png")
idiotQuads = {}
for k = 1, 9 do
idiotQuads[k] = {}
for y = 1, 2 do
idiotQuads[k][y] = love.graphics.newQuad((k - 1) * 16, (y - 1) * 18, 16, 18, idiotImage:getWidth(), idiotImage:getHeight())
end
end
idiotHatImage = love.graphics.newImage("graphics/player/hat.png")
idiotDeadImage = love.graphics.newImage("graphics/player/dead.png")
dialogs =
{
["idiot"] = love.graphics.newImage("graphics/dialog/idiot.png"),
["ren"] = love.graphics.newImage("graphics/dialog/ren.png"),
["turtle"] = love.graphics.newImage("graphics/dialog/turtle.png"),
["turret"] = love.graphics.newImage("graphics/dialog/turret.png")
}
objectSet = love.graphics.newImage("graphics/objects.png")
objectQuads = {}
for k = 1, objectSet:getWidth() / 17 do
objectQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 16, objectSet:getWidth(), objectSet:getHeight())
end
tileSet = love.graphics.newImage("graphics/tiles.png")
tileQuads = {}
for k = 1, tileSet:getWidth() / 17 do
tileQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 16, tileSet:getWidth(), tileSet:getHeight())
end
scrollArrow = love.graphics.newImage("graphics/scroll.png")
keyImage = love.graphics.newImage("graphics/objects/key.png")
keyNormalImage = love.graphics.newImage("graphics/objects/keyDropped.png")
keyQuads = {}
for k = 1, 4 do
keyQuads[k] = love.graphics.newQuad((k - 1) * 5, 0, 4, 10, keyImage:getWidth(), keyImage:getHeight())
end
plateImage = love.graphics.newImage("graphics/objects/pressureplate.png")
plateQuads = {}
for k = 1, 2 do
plateQuads[k] = love.graphics.newQuad((k - 1) * 21, 0, 21, 5, plateImage:getWidth(), plateImage:getHeight())
end
fanImage = love.graphics.newImage("graphics/objects/fan.png")
fanQuads = {}
for k = 1, 4 do
fanQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 16, fanImage:getWidth(), fanImage:getHeight())
end
doorImage = love.graphics.newImage("graphics/objects/door.png")
doorQuads = {}
for k = 1, 3 do
doorQuads[k] = {}
for y = 1, 2 do
doorQuads[k][y] = love.graphics.newQuad((k - 1) * 17, (y - 1) * 32, 16, 32, doorImage:getWidth(), doorImage:getHeight())
end
end
pipeImage = love.graphics.newImage("graphics/objects/pipe.png")
pipeQuads = {}
for k = 1, 4 do
pipeQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 16, pipeImage:getWidth(), pipeImage:getHeight())
end
dropperImage = love.graphics.newImage("graphics/objects/dropper.png")
dropperQuads = {}
for k = 1, 9 do
dropperQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 16, dropperImage:getWidth(), dropperImage:getHeight())
end
backgroundImage = { top = love.graphics.newImage("graphics/game/background.png") , bottom = love.graphics.newImage("graphics/game/background2.png") }
renImage = love.graphics.newImage("graphics/enemy/ren.png")
renQuads = {}
for k = 1, 6 do
renQuads[k] = {}
for y = 1, 2 do
renQuads[k][y] = love.graphics.newQuad((k - 1) * 15, (y - 1) * 13, 15, 13, renImage:getWidth(), renImage:getHeight())
end
end
turretImage = love.graphics.newImage("graphics/enemy/turret.png")
turretQuads = {}
for x = 1, 5 do
turretQuads[x] = {}
for y = 1, 2 do
turretQuads[x][y] = love.graphics.newQuad((x - 1) * 13, (y - 1) * 14, 13, 14, turretImage:getWidth(), turretImage:getHeight())
end
end
lavaImage = love.graphics.newImage("graphics/objects/lava.png")
lavaQuads = {}
for k = 1, 4 do
lavaQuads[k] = love.graphics.newQuad((k - 1) * 17, 0, 16, 8, lavaImage:getWidth(), lavaImage:getHeight())
end
titleImage = love.graphics.newImage("maps/title.png")
optionsImage = love.graphics.newImage("maps/options.png")
titleLogo = love.graphics.newImage("graphics/title/logo.png")
introImage = love.graphics.newImage("graphics/intro/intro.png")
potionImage = love.graphics.newImage("graphics/intro/potionLogo.png")
blocksGraphic = love.graphics.newImage("graphics/objects/blocks.png")
blocksQuads = {}
for k = 1, 6 do
blocksQuads[k] = love.graphics.newQuad((k - 1) * 8, 0, 8, 8, blocksGraphic:getWidth(), blocksGraphic:getHeight())
end
turtleImage = love.graphics.newImage("graphics/enemy/turtle.png")
turtleQuads = {}
for y = 1, 3 do
for x = 1, 4 do
table.insert(turtleQuads, love.graphics.newQuad((x - 1) * 12, (y - 1) * 21, 12, 20, turtleImage:getWidth(), turtleImage:getHeight()))
end
end
turtleBossImage = love.graphics.newImage("graphics/enemy/turtleboss.png")
turtleBossQuads = {}
for x = 1, 10 do
turtleBossQuads[x] = love.graphics.newQuad((x - 1) * 32, 0, 32, 32, turtleBossImage:getWidth(), turtleBossImage:getHeight())
end
bombImage = love.graphics.newImage("graphics/enemy/bomb.png")
bombQuads = {}
for x = 1, 3 do
bombQuads[x] = love.graphics.newQuad((x - 1) * 12, 0, 12, 12, bombImage:getWidth(), bombImage:getHeight())
end
explosionImage = love.graphics.newImage("graphics/enemy/explosion.png")
explosionQuads = {}
for k = 1, 7 do
explosionQuads[k] = love.graphics.newQuad((k - 1) * 18, 0, 16, 16, explosionImage:getWidth(), explosionImage:getHeight())
end
controls =
{
["right"] = "cpadright",
["left"] = "cpadleft",
["up"] = "cpadup",
["down"] = "cpaddown",
["jump"] = "a",
["use"] = "b",
["pause"] = "start"
}
mapScripts = {}
for k = 1, 13 do
mapScripts[k] = require("maps/script/" .. k)
end
maps = {}
for k = 1, 18 do
maps[k] = {map = require("maps/" .. k), top = love.graphics.newImage("maps/top/" .. k .. ".png"), bottom = nil}
if love.filesystem.isFile("maps/bottom/" .. k .. ".png") then
maps[k].bottom = love.graphics.newImage("maps/bottom/" .. k .. ".png")
end
end
jumpSound = love.audio.newSource("audio/jump.ogg", "static")
scrollSound = love.audio.newSource("audio/blip.ogg", "static")
keySound = love.audio.newSource("audio/key.ogg", "static")
plateSound = love.audio.newSource("audio/plate.ogg", "static")
deathSound = love.audio.newSource("audio/death.ogg", "static")
unlockSound = love.audio.newSource("audio/unlock.ogg", "static")
pipeSound = love.audio.newSource("audio/pipe.ogg", "static")
sensorSound = { love.audio.newSource("audio/sensoron.ogg", "static") , love.audio.newSource("audio/sensoroff.ogg", "static") }
pauseSound = love.audio.newSource("audio/pause.ogg", "static")
blockPickupSound = love.audio.newSource("audio/pickup.ogg")
blockThrowSound = love.audio.newSource("audio/throw.ogg")
explosionSound = love.audio.newSource("audio/explode.ogg")
hitSounds = {}
for k = 1, 3 do
hitSounds[k] = love.audio.newSource("audio/hurt" .. k .. ".ogg")
end
signFont = love.graphics.newFont("graphics/PressStart2P.ttf", 8)
endFont = love.graphics.newFont("graphics/PressStart2P.ttf", 16)
--enableAudio = false
--love.audio.setVolume(0)
mapScrollY = 0
buildVersion = "v1.0"
savePath = "sdmc:/LovePotion/Idiot/"
loadSettings()
gameFunctions.changeState("intro")
end
function love.update(dt)
dt = math.min(1/60, dt)
if state then
if _G[state .. "Update"] then
_G[state .. "Update"](dt)
end
end
if _EMULATEHOMEBREW then
if state == "game" then
if objects["player"][1] then
local v = objects["player"][1]
if v.screen == "bottom" then
mapScrollY = math.min(mapScrollY + 480 * dt, 240)
else
mapScrollY = math.max(mapScrollY - 480 * dt, 0)
end
end
else
if state == "title" then
if titleState == "main" then
mapScrollY = math.max(mapScrollY - 480 * dt, 0)
elseif titleState == "options" then
mapScrollY = math.min(mapScrollY + 480 * dt, 240)
end
end
end
end
end
function love.draw()
love.graphics.push()
love.graphics.scale(scale, scale)
if state then
if _G[state .. "Draw"] then
_G[state .. "Draw"]()
end
end
love.graphics.pop()
end
function love.keypressed(key)
if not state then
return
end
if _G[state .. "Keypressed"] then
_G[state .. "Keypressed"](key)
end
end
function love.keyreleased(key)
if not state then
return
end
if _G[state .. "Keyreleased"] then
_G[state .. "Keyreleased"](key)
end
end
require 'libraries/3ds'
--[[ GAME FUNCTIONS ]]--
gameFunctions = {}
function gameFunctions.changeState(toState, ...)
local arg = {...}
if _G[toState .. "Init"] then
_G[toState .. "Init"](unpack(arg))
state = toState
end
end
function gameFunctions.getWidth(screen)
if love.graphics.getScreen() == "bottom" then
return 320
end
return 400
end
function gameFunctions.getHeight()
return 240
end
function bool(string)
return string == "true"
end
function saveGame()
if love.filesystem.isFile(savePath .. "save.txt") then
os.remove(savePath .. "save.txt")
end
local file = love.filesystem.newFile(savePath .. "save.txt")
file:open("w")
file:write(currentLevel)
file:close()
end
function loadSavedGame()
if love.filesystem.isFile(savePath .. "save.txt") then
local data = love.filesystem.read(savePath .. "save.txt")
if not data then
return
end
currentLevel = tonumber(love.filesystem.read("save.txt"))
if not currentLevel then
return
end
gameFunctions.changeState("game", currentLevel)
end
end
function saveSettings()
if love.filesystem.isFile(savePath .. "options.txt") then
os.remove(savePath .. "options.txt")
end
local data = tostring(directionalPadEnabled) .. ";" .. controls["jump"] .. ";" .. controls["use"] .. ";"
file = love.filesystem.newFile(savePath .. "options.txt")
file:open("w")
file:write(data)
file:close()
end
--[[if not _EMULATEHOMEBREW then
function love.filesystem.remove(file)
os.remove(savePath .. file)
end
end]]
function deleteData()
os.remove(savePath .. "options.txt")
os.remove(savePath .. "save.txt")
defaultSettings()
end
function defaultSettings()
toggleDPad(false)
controls =
{
["right"] = "cpadright",
["left"] = "cpadleft",
["up"] = "cpadup",
["down"] = "cpaddown",
["jump"] = "a",
["use"] = "b",
["pause"] = "start"
}
if titleOptions then
titleOptions[1] =
{"New Game",
function()
gameFunctions.changeState("game")
end
}
end
end
function loadSettings()
if love.filesystem.isFile(savePath .. "options.txt") then
local data = love.filesystem.read(savePath .. "options.txt")
if data then
local split = data:split(";")
if #split ~= 3 then
os.remove(savePath .. "options.txt")
defaultSettings()
return
end
toggleDPad(bool(split[1]))
controls["jump"] = split[2]
controls["use"] = split[3]
end
else
defaultSettings()
end
end
function toggleDPad(set)
local enable = not directionalPadEnabled
if set ~= nil then
enable = set
end
directionalPadEnabled = enable
if directionalPadEnabled then
controls["up"] = "up"
controls["down"] = "down"
controls["left"] = "left"
controls["right"] = "right"
else
controls["right"] = "cpadright"
controls["left"] = "cpadleft"
controls["up"] = "cpadup"
controls["down"] = "cpaddown"
end
end