-
Notifications
You must be signed in to change notification settings - Fork 1
/
player.lua
549 lines (438 loc) · 9.35 KB
/
player.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
player = class("player")
function player:init(x, y)
self.x = x
self.y = y
self.width = 12
self.height = 16
self.mask =
{
["tile"] = true,
["box"] = true,
["fan"] = true,
["spikes"] = true,
["door"] = true,
["pipe"] = true
}
self.active = true
self.speedx = 0
self.speedy = 0
self.gravity = 400
self.minJumpHeight = 6
self.leftKey = false
self.rightKey = false
self.upKey = false
self.downKey = false
self.useKey = false
self.state = "idle"
self.animations =
{
["idle"] = 1,
["walk"] = {rate = 8, cycle = {1, 2, 1, 3}},
["run"] = {rate = 12, cycle = {1, 2, 1, 3}},
["holdwalk"] = {rate = 8, cycle = {5, 6, 5, 7}},
["holdidle"] = 5,
["holdjump"] = 4,
["jump"] = 4
}
self.timer = 0
self.quadi = 1
self.scale =
{
["right"] = 1,
["left"] = 2
}
self.direction = "right"
self.doUpdate = true
self.item = false
self.falling = false
self.fade = 1
self.fadeOut = false
self.invincible = false
self.invincibleTimer = 0
self.keys = 0
self.draws = true
self.screen = "top"
end
function player:update(dt)
if self.falling and self.speedy < 0 then
if self.speedy < self.minJumpHeight then
self.speedy = self.minJumpHeight
end
end
if self.fadeOut then
self.fade = math.max(self.fade - dt, 0)
else
self.fade = math.min(self.fade + dt, 1)
end
if self.invincible then
self.invincibleTimer = self.invincibleTimer + 12 * dt
if math.floor(self.invincibleTimer%2) ~= 0 then
self.draws = false
else
self.draws = true
end
if self.invincibleTimer > 18 then
self.invincibleTimer = 0
self.invincible = false
end
end
self:offscreenCheck()
if not self.doUpdate then
self.rightKey = false
self.leftKey = false
self.jumping = false
return
end
local speed = 0
if self.rightKey then
speed = 100
elseif self.leftKey then
speed = -100
end
self.speedx = speed
self:animate(dt)
end
function player:draw()
pushPop(self, true)
love.graphics.setScreen(self.screen)
if self.draws then
love.graphics.setColor(255, 255, 255, 255 * self.fade)
local add = 0
if self.quadi == 4 then
add = -2
end
love.graphics.draw(idiotImage, idiotQuads[self.quadi][self.scale[self.direction]], self.x + add, self.y - 2)
end
love.graphics.setColor(255, 255, 255, 255)
pushPop(self)
end
function player:upCollide(name, data)
if name == "pipe" then
if self.upKey then
data:use(self)
end
end
end
function player:downCollide(name, data)
self.jumping = false
self.falling = false
if name == "spikes" then
self:die()
end
if name == "pipe" then
if self.downKey then
data:use(self)
end
end
end
function player:leftCollide(name, data)
if name == "door" then
if self.keys > 0 then
data:unlock(self)
end
end
end
function player:rightCollide(name, data)
if name == "door" then
if self.keys > 0 then
data:unlock(self)
end
end
end
function player:passiveCollide(name, data)
if name == "sign" then
if self.item then
return
end
if self.useKey then
data:activate()
end
if data.dialog.activated then
self:dialogStuff("sign", data)
end
end
if name == "key" then
if not self.key then
self.keys = self.keys + 1
data:collect()
end
end
if name == "door" then
if not data.isLocked then
if self.item or self.fade == 0 then
return
end
data:use(self)
end
end
if name == "teleporter" then
if not data.teleported then
--self.transition = true
data:use(self)
end
end
end
function player:dialogStuff(name, entity)
local data
for k, v in pairs(objects["dialog"]) do
if v.activated then
data = v
break
end
end
if data.current <= #data.text then
self.speedx = 0
self.doUpdate = false
--[[if #data.drawText == #data.text then
if self.useKey then
data:scrollText()
end
end]]
self.timer = 0
else
self.doUpdate = true
end
end
function player:die()
deathSound:play()
self:dropBox()
self.remove = true
table.insert(objects["player"], death:new(self.x + self.width / 2 - 8, self.y + self.height / 2 - 8, self.screen))
end
function player:respawn()
self.invincible = true
end
function player:enterObject(entity, name, fade)
self.doUpdate = false
if fade == nil then
fade = true
end
if self.direction == "right" then
if self.x + self.width / 2 < entity.x + entity.width / 2 then
self.speedx = 60
self.state = "walk"
else
if self.x > entity.x + entity.width / 2 then
self.direction = "left"
return false
end
self.speedx = 0
self.fadeOut = fade
return true
end
else
if self.x + self.width / 2 > entity.x + entity.width / 2 then
self.speedx = -60
self.state = "walk"
else
if self.x < entity.x + entity.width / 2 then
self.direction = "right"
return false
end
self.speedx = 0
self.fadeOut = fade
return true
end
end
end
function player:getFade()
return self.fade
end
function player:exit()
self.transition = true
end
function player:animate(dt)
local stateAdd = ""
if self.item then
stateAdd = "hold"
end
if self.speedx ~= 0 and self.speedy == 0 then
self.state = stateAdd .. "walk"
elseif self.speedy ~= 0 then
self.state = stateAdd .. "jump"
elseif self.speedx == 0 and self.speedy == 0 then
self.state = stateAdd .. "idle"
end
local anim = self.animations[self.state]
if not tonumber(anim) then
self.timer = self.timer + anim.rate * dt
self.quadi = anim.cycle[math.floor(self.timer % #anim.cycle) + 1]
else
self.timer = 0
self.quadi = anim
end
end
function player:moveRight(move)
if not self.doUpdate then
return
end
self.rightKey = move
if move then
self.leftKey = false
self.direction = "right"
end
end
function player:moveLeft(move)
if not self.doUpdate then
return
end
self.leftKey = move
if move then
self.rightKey = false
self.direction = "left"
end
end
function player:moveUp(move)
if not self.doUpdate then
return
end
self.upKey = move
end
function player:moveDown(move)
if not self.doUpdate then
return
end
self.downKey = move
end
function player:jump()
if not self.doUpdate then
return
end
if not self.jumping then
jumpSound:play()
self.speedy = -160
self.jumping = true
end
end
function player:stopJump()
self.falling = true
end
function player:useItem()
self.useKey = not self.useKey
if self.useKey then
for k, v in ipairs(objects["dialog"]) do
if v.activated then
v:scrollText()
self.useKey = false
break
end
end
--One tile
local squareSize = 16
if self.direction == 2 then
squareSize = -16
end
local collide = gameUseRectangle(self.x + (self.width / 2) - squareSize / 2, self.y + (self.height / 2) - squareSize / 2, squareSize, squareSize)
if #collide > 0 then
if not self.item then
if collide[1].screen == self.screen then
self.item = collide[1]:use(self)
end
end
end
end
if self.item then
if not self.useKey then
local add = self.width
if self.direction == "left" then
add = -self.item.width - 2
end
local ret = checkrectangle(self.x + add, self.y, self.item.width, self.item.height, {"exclude", self.item})
if #ret > 0 then
table.insert(objects["box"], newBoxGhost(self.x + add, self.y))
return
else
self:dropBox()
end
end
else
self.useKey = false
end
end
function player:dropBox()
if self.item then
print("Dropping box!")
self.item:use(false)
if self.direction == "right" then
self.item.x = self.x + self.width
else
self.item.x = self.x - self.item.width
end
self.item.y = self.y + (self.height / 2) - self.item.height / 2
self.item = false
end
end
function player:setScreen(screen)
self.screen = screen
end
function player:offscreenCheck()
if self.y > gameFunctions.getHeight() + mapScroll[self.screen][2] then
self:die()
end
end
death = class("death")
function death:init(x, y, screen)
self.x = x
self.y = y
self.width = 16
self.height = 16
self.rotation = 0
self.active = true
self.passive = true
local speed = {-40, 40}
self.speedx = speed[love.math.random(#speed)]
self.screen = screen
table.insert(objects["player"], hat:new(self.x + self.width / 2 - 6, self.y + self.height / 2 - 4, -self.speedx, screen))
self.speedy = -140
self.gravity = 400
end
function death:update(dt)
self.rotation = self.rotation + 4 * dt
if self.y > gameFunctions.getHeight() + mapScroll[self.screen][2] then
local temp = player:new(_PLAYERSPAWNX, _PLAYERSPAWNY)
temp:respawn()
table.insert(objects["player"], temp)
self.remove = true
end
end
function death:draw(homebrew)
pushPop(self, true)
love.graphics.setScreen(self.screen)
local add = self.width / 2
if homebrew then
add = 0
end
love.graphics.draw(idiotDeadImage, self.x + add, self.y + add, self.rotation, 1, 1, add, add)
pushPop(self)
end
hat = class("hat")
function hat:init(x, y, speed, screen)
self.x = x
self.y = y
self.speedx = speed
self.width = 12
self.height = 8
self.active = true
self.passive = true
self.mask = {}
self.speedy = -140
self.gravity = 400
self.rotation = 0
self.screen = screen
end
function hat:update(dt)
self.rotation = self.rotation + 4 * dt
if self.y > gameFunctions.getHeight() + mapScroll[self.screen][2] then
self.remove = true
end
end
function hat:draw(homebrew)
pushPop(self, true)
love.graphics.setScreen(self.screen)
local addx, addy = self.width / 2, self.height / 2
if homebrew then
addx, addy = 0, 0
end
love.graphics.draw(idiotHatImage, self.x + addx, self.y + addy, self.rotation, 1, 1, addx, addy)
pushPop(self)
end