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[Movement] - There is no change of state when in the air #29819

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vahzxz opened this issue Mar 18, 2024 · 1 comment
Open

[Movement] - There is no change of state when in the air #29819

vahzxz opened this issue Mar 18, 2024 · 1 comment

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@vahzxz
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vahzxz commented Mar 18, 2024

Description

It is required to implement a system that changes the state of mobs on the move, depending on whether they can stand with their feet on the ground or not.
Since the problem is large-scale and the dragons do not behave adequately, and in principle any NPCs in the game world. Having done this, many issues will be solved

Expected behaviour

Any flying NPC must understand that they are on the ground and turn off the flight phase

Steps to reproduce the problem

When attacked by any flying NPC, it falls into the ground.
image

Branch

3.3.5

TC rev. hash/commit

7a4674c

Operating system

Win Server 2022

Custom changes

No

@CraftedRO
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As adding extra flag CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE worked for Sindragosa boss it doesn't seem to work properly for her pre trash drakes: Rimefang & Spinestalker: 7a3eafb so in the future we might to revert this when a better core approach will be added.

SELECT * FROM `creature_template` WHERE `entry` IN (37533,38220,37534,38219);

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