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Tres Contributing Guide

Hi there!! If you are reading this guide, you are probably interested in contributing to Tres. You're awesome 🤩.

No contribution is too small, whether it is a typo in the docs, a bug report or refactoring a piece of code, every contribution is welcome, just make sure to follow the guidelines below ✌️.

Thanks from the heart 💚 for taking the time to help out. This guide will help you to get started with the project.

Ecosystem

Setup

All the packages in the ecosystem use pnpm workspaces. Pnpm is a package manager that is faster than npm and yarn. It also uses symlinks to avoid code duplication.

The workspace has the following structure:

.
├── docs // The documentation
├── playground // The playground to test the package
├── src // The source code

Make sure you are using Node.js version 14 or higher.

You can install pnpm using npm:

npm install -g pnpm

or using homebrew:

If you have the package manager installed, you can install pnpm using the following command:

brew install pnpm

Development

To start developing, you can run pnpm run playground in the root folder.

This will start the dev server for the playground at http://localhost:5173/ where you can test the changes you are making in the src folder.

Important There is no need to run anything in the src folder or in the root, the playground will take care of it

Whenever you are working on a new feature or fixing a bug, make sure to add a demo under playground/src/pages and create a route in the playground/src/router.ts to test the changes you are making.

Warning Make sure to check if there is already a demo for the feature you are working on. If so, feel free to add your changes to the existing demo.

Docs

The docs are built using vitepress.

You can run pnpm docs:dev to start the dev server for the documentation. All the docs are located in the docs folder in markdown.

If you are adding a new page, make sure to add it to the docs/.vitepress/config.ts file following the sidebar structure.

Testing

Currently there are no tests in place, but we are working on it. If you want to contribute with tests, please open an issue first to discuss the best approach.

Pull Requests

Before opening a pull request, make sure to run pnpm lint to make sure the code is following the code style.

  • Checkout a topic branch from the base branch main branch and merge back against that branch.

  • Please follow the commit message conventions when committing your changes. This is important because the release notes will be automatically generated from these messages. Small scoped commits are always preferred, as it is easier to review them.

  • If adding new feature:

    • Provide convincing reason to add this feature. Ideally you should open a suggestion issue first and have it greenlighted before working on it. We would reject feature PRs that are not first opened as suggestions except for trivial changes.
    • Create a feature/{issue-number}-add-test-to-core branch for this feature. Make the name meaningful.
    • PR title must start with feat(pkg): Descriptive title. For example: feat(core): added unit test to composables.
  • If fixing a bug 🐛:

    • Provide detailed description of the bug in the PR. Live demo preferred.
    • Create a fix/{issue-number}-fix-test-in-core branch for this bug fix.
    • If you are resolving a special issue, add (fix #xxx[,#xxx]) (#xxx is the issue id) in your PR title for a better release log, e.g. update entities encoding/decoding (fix #3899).

Third Party Libraries

Adding a new third party library is generally discouraged, unless it is absolutely necessary. If you want to add a new library, please open an issue first to discuss the best approach.

Keep core small

The core package should be as small as possible, it should only contain the core functionality of the library. If you are adding a new feature, please consider adding it as a plugin instead. for example, if you want to add support for Effect Composer you should create a new package called @tresjs/post-processing and add it as a plugin. If it's a smaller scope you can always add it to the cientos package.

Assets

If you need/want to add assets like models, videos, musics, textures, etc. Please consider adding to our official assets repo.