You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've basically went through hell and back trying to figure out my issue here, I started with a Sampler connected to a Channel, controlling it via Sequence, animating via Draw (I've used divs, canvas and now svg since I thought this was a graphics issue). The entire time I've used this sampler set up, it works to an extent but fails when a lot of sounds are loaded and sequenced (30-40 sounds for a drum machine).
If I use a Sampler I have access to triggerAttack but if I use a Player I do not? The main issue is that if I load 30-40 Samplers I experience drops/lags/stuttering but If I do the exact same thing with a Player it's so much faster, it doesn't even seem to lag with very high BPM.
What makes a Sampler so much different than a Player when loading so many sounds? Is it possible to use a Sampler but each sound is considered its own track/pattern/fx?
I would greatly appreciate a push in the right direction...
I've basically went through hell and back trying to figure out my issue here, I started with a Sampler connected to a Channel, controlling it via Sequence, animating via Draw (I've used divs, canvas and now svg since I thought this was a graphics issue). The entire time I've used this sampler set up, it works to an extent but fails when a lot of sounds are loaded and sequenced (30-40 sounds for a drum machine).
If I use a Sampler I have access to triggerAttack but if I use a Player I do not? The main issue is that if I load 30-40 Samplers I experience drops/lags/stuttering but If I do the exact same thing with a Player it's so much faster, it doesn't even seem to lag with very high BPM.
What makes a Sampler so much different than a Player when loading so many sounds? Is it possible to use a Sampler but each sound is considered its own track/pattern/fx?
I would greatly appreciate a push in the right direction...
This is what I've got:
The text was updated successfully, but these errors were encountered: