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The Dinosaur Game

Recreation and modernization of original 2D 1986 game for Commodore 128 by Ray Arias

Structure of branches:

master: final product when ready

docs: documentation, visual art, and music files for LilyPond

Code branches are titled thus (O or N)/(Language(s))/(Library(ies))/Engine(s)):

O = TOG (The Original Game/Prototype) N = TNG (The New Game/Intermediate or Final)

Active Code Branch(es):

O/C++/SDL2: Code in C++ for TOG using SDL 2.0.8 (first test project Test0.dev sucessfully compiled 3 April 2018)