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China ECM Tank is trainable by crushing infantry units.
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Does its weapon gain benefits from it?
Weapon ECMTankVehicleDisabler
PrimaryDamage = 24.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 200.0
DamageType = SUBDUAL_VEHICLE
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
LaserName = ECMDisableStream
LaserBoneName = WEAPONA01
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = No
AntiAirborneInfantry = No
FireSound = FrequencyJammerWeaponLoop
FireSoundLoopTime = 120 ; loop the firing sound until there's this much delay between shots
End
If yes, should ECM Tank also gain experience for disabling vehicles?
If not, should ECM Tank no longer be trainable?
The text was updated successfully, but these errors were encountered:
China ECM Tank is trainable by crushing infantry units.
Does its weapon gain benefits from it?
If yes, should ECM Tank also gain experience for disabling vehicles?
If not, should ECM Tank no longer be trainable?
The text was updated successfully, but these errors were encountered: