Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

China ECM Tank veterancy #2368

Open
xezon opened this issue Sep 17, 2023 · 2 comments
Open

China ECM Tank veterancy #2368

xezon opened this issue Sep 17, 2023 · 2 comments
Labels
China Affects China faction Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker

Comments

@xezon
Copy link
Collaborator

xezon commented Sep 17, 2023

China ECM Tank is trainable by crushing infantry units.

  ExperienceRequired = 0 100 150 300  ;Experience points needed to gain each level
  IsTrainable = Yes             ;Can gain experience

Does its weapon gain benefits from it?

Weapon  ECMTankVehicleDisabler
  PrimaryDamage         = 24.0
  PrimaryDamageRadius   = 0.0       ; 0 primary radius means "hits only intended victim"
  AttackRange           = 200.0
  DamageType            = SUBDUAL_VEHICLE
  DeathType             = NORMAL
  WeaponSpeed           = 999999.0          ; dist/sec (huge value == effectively instant)
  LaserName             = ECMDisableStream
  LaserBoneName         = WEAPONA01
  RadiusDamageAffects   = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots     = 100               ; time between shots, msec
  ClipSize              = 0                    ; how many shots in a Clip (0 == infinite)
  ClipReloadTime        = 0              ; how long to reload a Clip, msec
  AntiAirborneVehicle   = No
  AntiAirborneInfantry  = No
  FireSound = FrequencyJammerWeaponLoop
  FireSoundLoopTime = 120                ; loop the firing sound until there's this much delay between shots
End

If yes, should ECM Tank also gain experience for disabling vehicles?

If not, should ECM Tank no longer be trainable?

@xezon xezon added Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker China Affects China faction labels Sep 17, 2023
@xezon
Copy link
Collaborator Author

xezon commented Sep 17, 2023

Sonic:

his damage will increase, so will disable other units faster.

@MTKing4
Copy link
Collaborator

MTKing4 commented Oct 8, 2023

Probably should get some XP after a Unit is successfully disabled

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
China Affects China faction Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

No branches or pull requests

2 participants