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Being unsure of it being an issue or my limited knowledge, I started it as a discussion here: #923
But my conclusion is, that this is indeed an "issue".
My testing shows that this bit of code prevents NewUnitsEnabled to remain at 1.
scenario.cpp, line 2636:
In globals.cpp there is this:
OverrideNewUnitsEnabled = false; // ST - 12/13/2019 12:21PM
and it seems only the remaster dllinterface.cpp has the code to make it become "true". While the non-remaster build has no such means. Non-remaster builds should not use "OverrideNewUnitsEnabled" there, in scenario.cpp.
The text was updated successfully, but these errors were encountered:
Being unsure of it being an issue or my limited knowledge, I started it as a discussion here:
#923
But my conclusion is, that this is indeed an "issue".
My testing shows that this bit of code prevents NewUnitsEnabled to remain at 1.
scenario.cpp, line 2636:
In globals.cpp there is this:
OverrideNewUnitsEnabled = false; // ST - 12/13/2019 12:21PM
and it seems only the remaster dllinterface.cpp has the code to make it become "true". While the non-remaster build has no such means. Non-remaster builds should not use "OverrideNewUnitsEnabled" there, in scenario.cpp.
The text was updated successfully, but these errors were encountered: