We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Describe the bug There seems to be some issues with pathfinding in parts of the Gol'Bolar Quarry cave.
Steps to reproduce
Expected behavior These enemies should remain inside of the cave and not find themselves outside of it.
Screenshots https://github.com/The-Alpha-Project/alpha-core/assets/49285632/0c210b3a-0af7-4ae3-9210-06c8dd429de4
Sources None
The text was updated successfully, but these errors were encountered:
Note that this was recorded on the new Brill Alpha PTR realm.
Sorry, something went wrong.
Namigator resolving wrong (above cave Z)
Map 0 -5722.27 -1687.44 358.59 Namigator Z: 377
Map 0 -5711.44 -1702.63 359.749 Namigator Z: 378
Map 0 -5707.4 -1698 359.636 Namigator Z: 376
@namreeb
Fixes
c967944
- Fix chase movement ignoring namigator path feedback. - Always prioritize namigator over maps Z if enabled. - Improves #The-Alpha-Project#1170
No branches or pull requests
Describe the bug
There seems to be some issues with pathfinding in parts of the Gol'Bolar Quarry cave.
Steps to reproduce
Expected behavior
These enemies should remain inside of the cave and not find themselves outside of it.
Screenshots
https://github.com/The-Alpha-Project/alpha-core/assets/49285632/0c210b3a-0af7-4ae3-9210-06c8dd429de4
Sources
None
The text was updated successfully, but these errors were encountered: