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Android app shuts down #10

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amami1 opened this issue Sep 7, 2021 · 2 comments
Open

Android app shuts down #10

amami1 opened this issue Sep 7, 2021 · 2 comments

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@amami1
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amami1 commented Sep 7, 2021

Nice to meet you, thank you for the wonderful app
However
The android app shuts down 20 seconds after it starts
Is there a workaround?
Do you have a recommended device?

@amami1
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amami1 commented Sep 7, 2021

I was getting an error
Google.Protobuf.InvalidProtocolBufferException: While parsing a protocol message, the input ended unexpectedly in the middle of a field. This could mean either that the input has been truncated or that an embedded message misreported its own length.
at Google.Protobuf.CodedInputStream.ReadRawVarint32 (System.IO.Stream input) [0x00016] in <64d8563b06184783ae94018b5db4c201>:0
at Google.Protobuf.MessageExtensions.MergeDelimitedFrom (Google.Protobuf.IMessage message, System.IO.Stream input, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry) [0x00018] in <64d8563b06184783ae94018b5db4c201>:0

at Google.Protobuf.MessageParser`1[T].ParseDelimitedFrom (System.IO.Stream input) [0x0001e] in <64d8563b06184783ae94018b5db4c201>:0
at LandmarkInterface.Socket.LandmarkSocket.fetchResults (System.Net.Sockets.TcpClient client) [0x0009e] in C:\Users\Downloads\UnityHandTrackingWithMediapipe-master\UnityHandTrackingWithMediapipe-master\Assets\Scipts\LandmarkInterface\Socket\LandmarkSocket.cs:174
at LandmarkInterface.Socket.LandmarkSocket.run () [0x0001e] in

C:\Users\Downloads\UnityHandTrackingWithMediapipe-master\UnityHandTrackingWithMediapipe-master\Assets\Scipts\LandmarkInterface\Socket\LandmarkSocket.cs:63
UnityEngine.Debug:LogError(Object)
LandmarkInterface.Socket.LandmarkSocket:run() (at Assets/Scipts/LandmarkInterface/Socket/LandmarkSocket.cs:70)
LandmarkInterface.Socket.LandmarkSocket:b__12_0() (at Assets/Scipts/LandmarkInterface/Socket/LandmarkSocket.cs:43)
System.Threading.ThreadHelper:ThreadStart()

@silviawxy
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i meet the same shuts,did you solve the problem?

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