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[Bug]: Multiple multiblocks bugs (not rendering issues) #285

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IVsniper opened this issue Dec 24, 2023 · 2 comments
Open
1 task done

[Bug]: Multiple multiblocks bugs (not rendering issues) #285

IVsniper opened this issue Dec 24, 2023 · 2 comments
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Bug A feature of the mod doesn't work properly, causes a crash, etc.

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@IVsniper
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IVsniper commented Dec 24, 2023

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Category

馃ПMultiblocks

Description

Multiple multiblocks bugs.
-Skycart station cannot be powered.
-Electrolyzer input pipe not connecting
-Ballistic computer shell mass is integer, should be float (because shell mass is float too)
-Packer's conveyor belt not accepting items, if item is lying on the input conveyor, it won't be accepted by the packer (check attached video)
-Redstone-data interface is not working (It has no reaction over redstone/data inputed in it), also gui is unfinished, you can't delete variables
-Projectile workshop is not consuming energy (check attached video)
-Projectile filler not consuming filler component, also needs to have any filler in the slot, however it has it's own storage (check attached video)
-Ammunition workshop not consuming energy
-Unable to dissasemble emplacement weapon (check attached video)

Side

Client

Reproduction

Try to do all the things above ^^

Expected Behaviour

Expected everything to work fine

Logs

https://mclo.gs/0mG5HlD

Other Evidence

Operating System

Windows 10 or newer

Minecraft Version

1.12.2

Immersive Intelligence Version

0.3.0 (Recent Dev Build)

Immersive Engineering Version

0.98

@IVsniper IVsniper added the Bug A feature of the mod doesn't work properly, causes a crash, etc. label Dec 24, 2023
@IVsniper IVsniper changed the title [Bug]: Multiple multiblocks bugs (not rendering) [Bug]: Multiple multiblocks bugs (not rendering issues) Dec 24, 2023
@IVsniper
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IVsniper commented Dec 27, 2023

Just have tested packer a bit more. Want to add:

  • You can't select amount of ammo, after closing gui, number goes back to 1
  • You can't de-select "Uses OreDict", after closing gui, it turns back on

@IVsniper
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IVsniper commented Dec 27, 2023

Another note:

  • Emplacements, if they are not powered, the game will still produce animation of rotation and fire, though ammo won't be consumed, nor bullets fired. Also, current stored energy bar updates very slow, re-entering the world forces update
    Emplacement - Machinegun nest animations broken

@Pabilo8 Pabilo8 assigned Pabilo8 and unassigned CarverBot Dec 27, 2023
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