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[Feature Request]: Make Artillery howitzer counterable #274

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IVsniper opened this issue Oct 23, 2023 · 1 comment
Open
1 task done

[Feature Request]: Make Artillery howitzer counterable #274

IVsniper opened this issue Oct 23, 2023 · 1 comment
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Feature Request of a new feature or enhancement to an existing one

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@IVsniper
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IVsniper commented Oct 23, 2023

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Core Category

馃挘Warfare

Feature Category

馃ПMultiblocks

Description

To make artillery howitzer counterable. In it's current state there's no way to intercept the shells. I suggest a crutch:
Make the shells slower, but with less mass to keep the ballistics, but to make them counterable by CPDS for example.

To Reproduce

Example: Reduce shell mass 2 times and reduce the speed 2 times, in that case, when it will fly in detection range of a counter-weapon it could be shot down, but it will fly the same distance as before (i'm not sure about the ballistics formula, but the idea is this)

@IVsniper IVsniper added the Feature Request of a new feature or enhancement to an existing one label Oct 23, 2023
@Pabilo8 Pabilo8 added this to the Factory Refurbishment (0.3.0) milestone Oct 23, 2023
@Pabilo8 Pabilo8 assigned Pabilo8 and unassigned CarverBot Oct 23, 2023
@IVsniper
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Just did some tests, the most optimal speed is up to 8 with current mod settings, then stock CPDS can counter it (with increased range up to 70 blocks) (at speed of 9 it is already too fast)
Changed configs:
Artillery howitzer:
D:artilleryHowiVelocity=8.0
CPDS:
D:detectionRadius=70.0
But in my opinion it's much better even lower, because that reduces needed densety of defence. But this is already your decision, how to do so

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