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Naming of engine's source files #94

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alejandro-rojas-mariscope opened this issue Mar 4, 2023 · 0 comments
Open

Naming of engine's source files #94

alejandro-rojas-mariscope opened this issue Mar 4, 2023 · 0 comments

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@alejandro-rojas-mariscope

Hello

I just managed to compile SFGUI for the first time using VS2022. Since I could not get cmake to work, I just created a new VS project, dumped in all source files, and configured it into submission until it worked. I got out a static .lib library.

For this to work, I had to rename all files inside src/SFGUI/Engines/BREW, as it complained about two source files on the same project having the same name. The errors I was getting happened whenever some cpp file in BREW folder called a function defined in his twin cpp file, and linker could not find it.

Is there a better way of solving this issue? Or maybe just renaming them for better VS compatibility in the future is the way to go?

Regards

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