/
Player.cpp
112 lines (92 loc) · 1.98 KB
/
Player.cpp
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#include "Player.h"
bool Player::init()
{
entity = NULL;
camera = NULL;
deathDelay = 0;
lives = 3;
if(!lifeCounterImage.load("graphics/sprites/playerhp.bmp"))
{
return false;
}
return true;
}
void Player::free()
{
lifeCounterImage.free();
}
void Player::setEntity(PlayerEntity* n)
{
entity = n;
}
void Player::setCamera(Rectangle* r)
{
camera = r;
}
void Player::update(Input* i, Level* l)
{
if(entity != NULL)
{
if(i->keyDown(SDLK_UP))
{
entity->moveUp();
}
if(i->keyDown(SDLK_DOWN))
{
entity->moveDown();
}
if(i->keyDown(SDLK_LEFT))
{
entity->moveLeft();
}
if(i->keyDown(SDLK_RIGHT))
{
entity->moveRight();
}
if(i->keyDown(SDLK_SPACE))
{
entity->shoot();
}
if(entity->getHealth() <= 0)
{
if(deathDelay == 0)
{
lives--;
}
deathDelay++;
if(deathDelay >= 60)
{
deathDelay = 0;
entity->respawn();
camera->setCenterX(entity->getSpawnX());
l->reset();
}
}
}
}
void Player::draw(Graphics* g)
{
int barWidth = entity->getHealth()*3;
for(int i = 0; i < barWidth; i++)
{
int colorMod = ((float)i/LIFEBAR_WIDTH)*255;
g->drawRect(LIFEBAR_X+i, LIFEBAR_Y, 1, LIFEBAR_HEIGHT, 255-colorMod, colorMod, 0);
}
g->drawRect(LIFEBAR_X, LIFEBAR_Y, LIFEBAR_WIDTH, LIFEBAR_HEIGHT, 255, 255, 255);
g->drawRect(LIFEBAR_X-1,LIFEBAR_Y-1,LIFEBAR_WIDTH+2, LIFEBAR_HEIGHT+2, 0, 0, 0);
for(int i = 0; i < lives; i++)
{
lifeCounterImage.draw(LIVES_PANEL_X+LIVES_SPACING*i, LIVES_PANEL_Y, g);
}
}
void Player::scroll(int x)
{
if(entity != NULL)
{
entity->setX(entity->getX() + x);
}
}
int Player::getLives()
{
return lives;
}