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CheckpointEntity.cpp
47 lines (40 loc) · 1.02 KB
/
CheckpointEntity.cpp
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#include "CheckpointEntity.h"
CheckpointEntity::CheckpointEntity(Image* i, int x, int y)
: SceneNode(ENTITY_CHECKPOINT, x, y, 1, 1)
{
image = i;
triggered = false;
}
CheckpointEntity::~CheckpointEntity()
{
}
void CheckpointEntity::update()
{
std::list<SceneNode*> *nodes = getScene()->getNodes();
for(list<SceneNode*>::iterator it = nodes->begin(); it != nodes->end(); it++)
{
if((*it)->getID() == ENTITY_PLAYER)
{
PlayerEntity* player = (PlayerEntity*)(*it);
if(player->getX2() > getX())
{
if(player->getSpawnX() < getX())
{
player->setSpawn(getX(), getY());
triggered = true;
}
}
}
}
}
void CheckpointEntity::draw(Rectangle* view, Graphics* g)
{
if(triggered)
{
image->draw(getX() - view->getX()+100, getY() - view->getY(), g);
}
else
{
g->drawRect(getX()-view->getX(), 0, 2, view->getHeight(), 0, 255, 0);
}
}