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Game.xaml.cs
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Game.xaml.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq.Expressions;
using System.Reflection;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using MachineLearningQLearning.Logic;
namespace MachineLearningQLearning
{
/// <summary>
/// Interaction logic for Game.xaml
/// </summary>
public partial class Game : Page
{
private Grid gamePane = new Grid();
public ImageBrush CurrentBrush { get; set; }
public GardenUnitType CurrentType { get; set; }
private List<Tile> tiles = new List<Tile>();
private BackgroundWorker worker;
private StateActionTableManager manager;
public Game()
{
InitializeComponent();
//testFrame.Content = GenerateGrid(3, 3, 32, 32);
CurrentBrush = CreateImageBrush(GardenUnitType.WALL);
CurrentType = GardenUnitType.WALL;
worker = new BackgroundWorker();
initBGWorker();
}
private void initBGWorker()
{
worker.DoWork += worker_DoWork;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.ProgressChanged += worker_ProgressChanged;
worker.WorkerSupportsCancellation = true;
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
throw new NotImplementedException();
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//throw new NotImplementedException();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
while (!worker.CancellationPending)
{
manager.PerformTrainStep(Convert.ToInt32(e.Argument));
}
}
private void UpdateGrid()
{
string cur = manager.CurrentState;
if (!cur.Equals(""))
{
//testFrame.InvalidateVisual();
int test = Convert.ToInt32(cur);
tiles[test].GardenType = GardenUnitType.BEE;
tiles[test].Background =
CreateImageBrush(GardenUnitType.BEE);
}
//testFrame.Parent.GetType().
}
private Grid GenerateGrid(int rows, int columns, int cellWidth, int cellHeight)
{
var grid = new Grid();
grid.Width = columns * cellWidth;
grid.Height = rows * cellHeight;
for (int i = 0; i < rows; i++)
{
grid.RowDefinitions.Add(new RowDefinition());
}
for (int i = 0; i < columns; i++)
{
grid.ColumnDefinitions.Add(new ColumnDefinition());
}
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
var cell = new Tile(i, j);
cell.MouseDown += cell_MouseDown;
Grid.SetRow(cell, i);
Grid.SetColumn(cell, j);
cell.Background = CreateImageBrush(GardenUnitType.GRASS);
cell.BorderBrush = Brushes.Gray;
cell.BorderThickness = new Thickness(0.1);
grid.Children.Add(cell);
tiles.Add(cell);
}
}
gamePane = grid;
return grid;
}
//Clickmethode aus maingui
public void CreateTable()
{
TileManager.BuildStateRewardTable(tiles, 3);
manager = new StateActionTableManager();
manager.RewardTable = TileManager.RewardTable;
manager.CreateStateActionMatrix();
manager.InitQMatrix();
manager.GoalState = TileManager.GoalState;
//qList = StateRewardTableManager.ConvertQMatrixToList();
//bool isRunning = false;
worker.RunWorkerAsync(10);
//manager.PerformTrainStep(10);
//if (!isRunning)
//{
// worker.RunWorkerAsync();
// isRunning = true;
//}
}
private ImageBrush CreateImageBrush(GardenUnitType gardenType)
{
var gType = gardenType;
ImageBrush br = new ImageBrush();
switch (gType)
{
case GardenUnitType.GRASS:
br.ImageSource = new BitmapImage(new Uri(@"Images\grass.png", UriKind.Relative));
break;
case GardenUnitType.FLOWER:
br.ImageSource = new BitmapImage(new Uri(@"Images\flower.png", UriKind.Relative));
break;
case GardenUnitType.BEE:
br.ImageSource = new BitmapImage(new Uri(@"Images\bee.png", UriKind.Relative));
break;
case GardenUnitType.WALL:
br.ImageSource = new BitmapImage(new Uri(@"Images\monster.png", UriKind.Relative));
break;
default:
throw new ArgumentOutOfRangeException();
}
return br;
}
public void ChangeCurrentBrush(GardenUnitType gType)
{
CurrentBrush = CreateImageBrush(gType);
CurrentType = gType;
}
void cell_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
if (tiles.Contains((Tile)sender))
{
tiles[tiles.IndexOf((Tile)sender)].Background = CurrentBrush;
tiles[tiles.IndexOf((Tile)sender)].GardenType = CurrentType;
}
//tile.Background = CreateImageBrush(GardenUnitType.WALL);
}
}
}
}