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Add support for saving and loading compiled shader bytecode directly.
This may be required on platforms such as Android, where the preferred approach may be to package precompiled shaders in release builds for optimal load times.
The text was updated successfully, but these errors were encountered:
Add support for saving and loading compiled shader bytecode directly.
This may be required on platforms such as Android, where the preferred approach may be to package precompiled shaders in release builds for optimal load times.
The text was updated successfully, but these errors were encountered: