/
Terrain.py
29 lines (24 loc) · 1.05 KB
/
Terrain.py
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import multiprocessing
import numpy as np
class Terrain():
def __init__(self,noise,chunk_position,world,chunk_width,chunk_height):
self.chunk_width = chunk_width
self.chunk_height = chunk_height
self.chunk_position = chunk_position
self.world = world
self.is_generated = False
self.p1 = multiprocessing.Process(target = self.generate)
self.array = np.zeros((self.chunk_width,self.chunk_height,self.chunk_width),dtype=np.float32)
self.noise = noise
def start_generating(self):
if not self.is_generated and not self.p1.is_alive():
self.p1.start()
def generate(self):
cp = self.chunk_position
for x in range(self.chunk_width):
for z in range(self.chunk_width):
for y in range(self.chunk_height):
val = (self.noise[x,z]+1)/2
if y > val*self.chunk_height:
self.array[x,y,z] = 2146688-y/self.chunk_height*2146688
self.is_generated=True