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Hand Mesh Ext Issues #837
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@Maloui Does this affect the way HoloLens 2 detects the SK radius menu, the one in the palm of the hand? It is fairly difficult to activate reliably. At least for me it is. |
Hand mesh extension is purely a visual feature. |
For the HL2, I'm having trouble activating the articulated hand mesh in
8mb.video-Lmm-vHc686GY.mp4 |
This is so remarkably specific in such a weird way, I imagine this has to be something interesting one way or another! :D I'm out at MIT Reality Hack for the rest of the week but this looks like a fun one to peek at when I get back! |
Woa, if there are some people working with SK for their projects, I'd love to see them! Have fun :) Thanks for looking at it! Here's a smaller script example that reproduces it:
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Hey nick! Just bumping this issue if you get a chance to try the script out. Thank you :) |
Description
When trying to generate UVs for the hand mesh, StereoKit runs into a few problems that can cause the hand mesh to look "spotty" or completely transparent black, depending on the platform and situation.
There's a pair of problems here:
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