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Local rotation issue #2

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usernameHed opened this issue Oct 23, 2020 · 0 comments
Open

Local rotation issue #2

usernameHed opened this issue Oct 23, 2020 · 0 comments

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@usernameHed
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Hello, your plugin work great, exept one thing: knot rotation.
When we have a spline, we don't want to manage the 3 axis in the rotation of a knot.
We only want to manage the local Y axis. But with your plugin, you only use the Tools.handleRotation
(so the rotation is global / local from the gameObject, but NOT global / local from the current knot).

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