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When you rotate the screen while it displays a message, it causes the message to display/render badly. In this case, only part of the messagebox appears. (Tested with "you might have forgotten to do your moves for a kingdom" message. )
The text was updated successfully, but these errors were encountered:
Thanks for reporting! The same problem happens when resizing the window in the desktop version. It is probably a libGDX bug and/or incorrect usage on my side. I will try to write a minimal reproduction example and report it there when I find the time.
Similarly, I would really prefer if either the message-box or the game map was movable with such a message present. I mostly encounter this problem with the "game end" message, that I would like to take a look at the map before accepting the game's end (and not having to confirm the manual "end game" action afterwards).
When you rotate the screen while it displays a message, it causes the message to display/render badly. In this case, only part of the messagebox appears. (Tested with "you might have forgotten to do your moves for a kingdom" message. )
The text was updated successfully, but these errors were encountered: