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Options to recreate a window while reusing the existing Object should be added. While the object on the native side will be changed, the new pointer should be plugged back into the same Window to avoid additional GC overhead or access violations when attempting to work with a Window after recreating it
The text was updated successfully, but these errors were encountered:
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Add a way to recreate a Window without invalidating the exist Object
Add a way to recreate a Window without invalidating the existing Object
Apr 23, 2021
Would graphic resources created prior to a window getting recreated still be valid? OGL context thinking sounds.
After some investigation, yes, a graphics resource absolutely persists. This feature would ultimately be a minor tweak to allow the recreation of a window without invalidating the .NET object's pointer
Options to recreate a window while reusing the existing Object should be added. While the object on the native side will be changed, the new pointer should be plugged back into the same Window to avoid additional GC overhead or access violations when attempting to work with a Window after recreating it
The text was updated successfully, but these errors were encountered: