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Ahmed Castro edited this page Aug 20, 2020
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Attribute | Type | Required | Default | Description |
---|---|---|---|---|
velocity | integer |
5 |
Movement velocity | |
primary_weapon_velocity | integer |
5 |
Movement velocity | |
secondary_weapon_velocity | integer |
5 |
Movement velocity | |
animation_velocity | integer |
5 |
||
hp | integer |
100 |
Health, hit points | |
initial_position | initial_position | Character position at the beginning | ||
sounds | sounds | Sound effects | ||
life_bar | life_bar | Life bar settings | ||
states | states[] | Sprite list | ||
hitboxes | hitbox[] | Hitboxes | ||
slow | slow | Slow mechanics config |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
100 |
Initial position on the x axis | |
y | integer |
500 |
Initial position on the y axis |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
hit | file path |
.ogg sfx to be played when the character is hit |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
0 |
Life bar position on the x axis | |
y | integer |
0 |
Life bar position on the y axis | |
width | integer |
0 |
Width of the life bar | |
height | integer |
0 |
Height of the life bar | |
color | color | Color of the life bar |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
red | integer |
0 |
Amount of red color from 0 to 255 | |
green | integer |
0 |
Amount of green color from 0 to 255 | |
blue | integer |
0 |
Amount of blue color from 0 to 255 | |
alpha | integer |
255 |
Amount of alpha from 0 to 255 |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
name | string |
✔ | Name of the state | |
sprites | sprite[] |
.png path array |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
path | path |
✔ |
.png file path |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
✔ | Hitbox position on the x axis | |
y | integer |
✔ | Hitbox position on the y axis | |
width | integer |
✔ | Hitbox width | |
height | integer |
✔ | Hitbox height | |
angle | integer |
0 |
Hitbox rotation |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
max | integer |
Maximum amount of slow points | ||
decrement | integer |
Decrement velocity of slow points when activated | ||
increment | integer |
Increment velocity of slow when not activated | ||
cooldown_increment | integer |
After slow depletes, it get into cooldown state cooldown_increment sets the velocity of increment during this state. |
||
bar | slow_bar | Slow bar settings |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
X position | ||
y | integer |
Y position | ||
active_color | color | Slow bar color when active | ||
cooldown_color | color | Slow bar color during cooldown | ||
rectangle | rectangle | Slow bar position and size |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
X position | ||
y | integer |
Y position | ||
width | integer |
Width size | ||
height | integer |
Height size |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
name | string |
✔ | Bullet unique name identifier | |
damage | integer |
1 |
Bullet attack damage to be inflicted on impact | |
sound | sound | Sound to be played when emited | ||
sprites | sprite[] | Sprite list | ||
on_hit_sprites | sprite[] | Sprite list to be displayed on bullet collision | ||
hitboxes | hitbox[] | Hitbox list |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
path | path |
✔ | Path to the .png image |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
sound_channel | integer |
-1 |
Sound channel, -1 means auto assign | |
path | file path |
✔ |
.ogg sound effect file |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
✔ | Hitbox position on the x axis | |
y | integer |
✔ | Hitbox position on the y axis | |
width | integer |
✔ | Hitbox width | |
height | integer |
✔ | Hitbox height | |
angle | integer |
0 |
Hitbox rotation |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
attacks | attacks[] | A collection of attack patterns form an attack type |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
name | string |
✔ | Pattern collection unique name | |
patterns | pattern[] | Single bullet pattern | ||
repeat | repeat[] | Group of patterns to be repeated an amount of times |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
bullet | string |
✔ | Bullet identifier | |
acceleration | integer |
0 |
Change of velocity added every frame | |
a_frequency | integer |
0 |
Frequency that the acceleration is applied | |
additional_player_hp_change | double |
0 |
Player's hit points through time, use this to apply poison or heal buffs | |
additional_player_velocity_x | integer |
0 |
Player's velocity change, use this to pull or push him or to in conjuction with to additional_player_velocity_y to reduce the general velocity |
|
additional_player_velocity_y | integer |
0 |
Player's velocity change, use this to push him up or down or to in conjuction with to additional_player_velocity_x to reduce the general velocity |
|
aim_player | yes/no |
no |
Makes the bullet angle point to the player | |
aim_player_on_begin | yes/no |
no |
Makes the bullet angle point to the player position when the bullet was created | |
angle | integer |
0 |
Rotation | |
angle_change | integer |
0 |
Rotation change through time | |
ac_frequency | integer |
0 |
Angle change frequency | |
animation_velocity | integer |
0 |
Sprite animation speed | |
auto_scale | double |
0 |
Bullet scale change through time | |
bullet_rotation | integer |
0 |
Rotates the bullet sprites withouth affecting other attributes such as the angle or hitboxes | |
br_change | integer |
0 |
Bullet rotation change through time | |
collides_bullets | yes/no |
no |
If the bullet collides with an opponent's one, both would be destroyed | |
collides_opponent | yes/no |
yes |
The bullet is able to hit the opponent | |
cooldown | integer |
0 |
Amount of frames between each bullet emision | |
duration | integer |
-1 |
Amount of frames before the bullet gets destroyed, -1 is infinite | |
freeze | yes/no |
no |
All bullet changes, such as velocity , acceleration or angle_chage are stopped |
|
homming | yes/no |
no |
Bullet will track the player | |
independent_br | yes/no |
no |
The bullet_rotation is independent from the angle
|
|
max_velocity | yes/no |
9999999 |
Velocity cap | |
offset_x | integer |
0 |
Pixels offset relative to the character on the x axis on emision | |
offset_y | integer |
0 |
Pixels offset relative to the character on the y axis on emision | |
random_angle | integer |
0 |
Adds a random angle from 0 to the provided number | |
startup | integer |
0 |
Amount of frames before emiting the bullet for the first time | |
stop_ac_at | integer |
-1 |
Amount of frames before stopping the angle_change , -1 means never |
|
undestructable | yes/no |
no |
The bullet can be destroyed by other bullets | |
velocity | integer |
0 |
Speed | |
modifier | modifier[] |
Modifies a pattern in a specific frame |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
at | integer |
✔ | Modifier's frame of execution | |
attribute |
attribute's type |
Attribute to be changed, e.g. {at: "10", velocity: "3", homming: "true"}
|
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
amount | integer |
✔ | Amount of times that the patterns will be repeated | |
attribute |
attribute's type |
✔ | Attribute to be changed, e.g. in {amount: "5", startup: "5", patterns:[..]} patterns will be repeated 3 times, in each repetition 5 frames will be added (first will be emited on frame 0, 2nd in frame 5 and third in 10) |
|
patterns | pattern[] | Single bullet pattern to be changed during repetition |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
modifiers | modifier[] | Bullet identifier |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
at | integer |
Modifier's frame of execution | ||
life_at | integer |
Defines the amount of hit points needed to be reached to execute the modifier | ||
velocity | integer |
New enemy velocity to be set | ||
angle_change | integer |
New enemy angle change to be set | ||
pattern_type | integer |
New enemy pattern to be set |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
bullets_domain | bullets_domain | Bullet bounds, bullets outside this range will be automatically distroyed | ||
back_layers | layer[] | Animated layers to be displayed behind of characters and bullets | ||
front_layer | layer[] | Animated layers to be displayed on front of characters and bullets |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
0 |
Position of the bullets domain on the x axis | |
y | integer |
0 |
Position of the bullets domain on the y axis | |
width | integer |
screen width |
Bullets domain width | |
height | integer |
screen height |
Bullets domain height |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
x | integer |
0 |
Initial position on the x axis | |
y | integer |
0 |
Initial position on the y axis | |
separation_x | integer |
0 |
Amount of pixels between every animation repetition | |
velocity_x | double |
0 |
Layer velocity on the x axis, use this to make parallax effect | |
animation_velocity | integer |
5 |
Animation speed | |
sprites | sprite[] | Animation sprites |
Attribute | Type | Required | Default | Description |
---|---|---|---|---|
type | image |
✔ | Type of frame | |
path | path |
✔ | Path to the .png image |
Attribute | Type | Required | Description |
---|---|---|---|
chars |
char[] | ✔ | Playable character |
stages |
stage[] | ✔ | Playable character |
resolution |
resolution | ✔ | Screen resolution, in pixels |
screen_size |
screen_size | ✔ | Screen size, in pixels |
fullscreen |
fullscreen | ✔ | Fullscreen settings |
inputs |
inputs | ✔ | Input settings |
font |
font | Fullscreen settings | |
notifications |
notifications | Notification settings |
Attribute | Type | Required | Description |
---|---|---|---|
name | string |
✔ | Character name, must match the directory under assets/chars/
|
Attribute | Type | Required | Description |
---|---|---|---|
name | string |
✔ | Stage name, must match the directory under assets/stages/
|
Attribute | Type | Required | Description |
---|---|---|---|
x | integer |
✔ | Resolution width |
y | integer |
✔ | Resolution height |
Attribute | Type | Required | Description |
---|---|---|---|
x | integer |
✔ | Screen width |
y | integer |
✔ | Screen height |
Attribute | Type | Required | Description |
---|---|---|---|
enabled | yes/no |
✔ | Defines whether the game will go fullscreen or not |
Attribute | Type | Required | Description |
---|---|---|---|
path | file path |
✔ | Path to the .ttf file |
red | integer |
✔ | Amount of red color from 0 to 255 |
green | integer |
✔ | Amount of green color from 0 to 255 |
blue | integer |
✔ | Amount of blue color from 0 to 255 |
size | integer |
✔ | Font size |
Attribute | Type | Required | Description |
---|---|---|---|
background_path | file path |
✔ | Path to the notification box .png background |
Attribute | Type | Required | Description |
---|---|---|---|
player[] | player | ✔ | Array of player's button configuration |
Attribute | Type | Required | Description |
---|---|---|---|
number | integer |
✔ | Player number from 0 onwards... |
type[] | type | ✔ | Array of types of inputs (gamepad or keyboard) |
Attribute | Type | Required | Description |
---|---|---|---|
name | keyboard/gamepad |
✔ | Type of input configuration |
button[] | button | ✔ | Button key-name mapping |
Attribute | Type | Required | Description |
---|---|---|---|
name | string |
✔ | Name of the button to be used on your game |
key | string |
✔ | Key associated to the name |
- Bold represents the Tags.
- Italic represents the attributes.
- [allows multiple] : The engine recognizes multiple sibling tags declarations.
- [integer] : The attribute is a numeric integer value. (examples: "128", "24", "53")
- [string] : The attribute is a text string value. (example: "Basic bullet", "misc/winner/1.png", "Chuy")
- [yes/no] : The attribute is a boolean "yes" or "no" vaule. (example: "yes", "no").
- [mandatory] : The attribute is mandatory and has to be defined.
- [default=X] : If the attribute is not defined, it will take the X value as default.