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Releases: RobUnderscore/EliteDangerousCrosshair

1.2.2 - 64 Bit Compatibility

03 Jan 02:36
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Added compatibility for 32 and 64 bit.

Tested web deploy with 1.2.2, decided against it due to security (I'd understand if people wouldn't want to download updates automatically from a random guy...)

So, no web deploy. Just a normal installer. This is using a new installer, so you may need to uninstall the prior version to avoid confusion.

Download here: http://www.robertwhittemore.com/publish/EliteDangerousCrosshair/EliteDangerousCrosshair1.2.2Setup.exe

Or download the attached file.

Release 1.2 - New Features!

25 Nov 17:59
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1.2 Changes:

  • Added 'nubs' (toggleable) to the crosshair
  • Color picking for crosshairs (any color)
  • Opacity selector for crosshairs (from 0% to 100%)
  • All changes now persist across application launches - as soon as you select something, it changes

v1.1 Changes:

  • Optimized FPS loss (slower refresh rate, which is unnecessary unless you are moving or resizing the window)
  • Added reticle size slider
  • Added line thickness options
  • Changed from a console window to a nicer looking form window
  • Added icon to desktop

Planned for the future:

  • Switching from double buffered graphics to XNA/DirectX overlay (still not injecting into the game, simply a transparent window in Windows itself)

Work in progress. ONLY works with Windowed mode. Does not hook into the DX at all, simply overlays a transparent click-through frame over the game window.

CTRL+SHIFT+F1 will enable and disable the crosshair.

Written using Visual Studio 2013 Community Edition, should compile fine in there.

Requires .NET 4.5, should auto-install when running setup.exe

Code Rewrite - New Features

19 Nov 15:13
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v1.1 Changes:

  • Optimized FPS loss (slower refresh rate, which is unnecessary unless you are moving or resizing the window)
  • Added reticle size slider
  • Added line thickness options
  • Changed from a console window to a nicer looking form window
  • Added icon to desktop

Planned for the future:

  • Additional crosshairs (possibly custom, choose a GIF/PNG etc)
  • Color picking for the crosshairs
  • Opacity slider for the crosshairs
  • Switching from double buffered graphics to XNA/DirectX overlay (still not injecting into the game, simply a transparent window in Windows itself)

Work in progress. ONLY works with Windowed mode. Does not hook into the DX at all, simply overlays a transparent click-through frame over the game window.

CTRL+SHIFT+F1 will enable and disable the crosshair.

Written using Visual Studio 2013 Community Edition, should compile fine in there.

Requires .NET 4.5, should auto-install when running setup.exe