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The only good way to figure out what container types are used during development is to inspect in memory objects with a debugger, but the string returned by RoaringBitmap.toString is too large for this to be ergonomic, causing IDEs GC problems. This could be fixed with a much smaller string size.
The text was updated successfully, but these errors were encountered:
The only good way to figure out what container types are used during development is to inspect in memory objects with a debugger, but the string returned by
RoaringBitmap.toString
is too large for this to be ergonomic, causing IDEs GC problems. This could be fixed with a much smaller string size.The text was updated successfully, but these errors were encountered: