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It has been confirmed that the game does lock up random during gameplay still. Could be related to specific thread counts, like really low thread count around 2-4 (which would explain why I haven't seen this). Or it just could be that it is very rare.
The text was updated successfully, but these errors were encountered:
It has been confirmed that the game does lock up random during gameplay still. Could be related to specific thread counts, like really low thread count around 2-4 (which would explain why I haven't seen this). Or it just could be that it is very rare.
There are no crash logs because the game doesn't crash. It just gets stuck and never does anything again needing to be force closed to get it to quit.
It is possible to dump the thread callstacks with gdb and the C# callstacks with some C# introspection (I can push my really crude command line tool for this if anyone is interested). That's how I've identified some areas where the game could lock up and added workarounds (#4989).
It has been confirmed that the game does lock up random during gameplay still. Could be related to specific thread counts, like really low thread count around 2-4 (which would explain why I haven't seen this). Or it just could be that it is very rare.
The text was updated successfully, but these errors were encountered: