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Find out why CI import of assets doesn't result in same file hashes #5066

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hhyyrylainen opened this issue Apr 26, 2024 · 0 comments
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In Godot 4 it seems now that when re-importing from a clean base that there are less than a 100 asset files that get imported with non-consistent hashes causing some duplication in dehydrated file storage.

@hhyyrylainen hhyyrylainen added this to Backburner in Thrive Planning via automation Apr 26, 2024
@hhyyrylainen hhyyrylainen moved this from Backburner to Low priority bugs / issues in Thrive Planning Apr 26, 2024
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