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In Godot 4 it seems now that when re-importing from a clean base that there are less than a 100 asset files that get imported with non-consistent hashes causing some duplication in dehydrated file storage.
The text was updated successfully, but these errors were encountered:
In Godot 4 it seems now that when re-importing from a clean base that there are less than a 100 asset files that get imported with non-consistent hashes causing some duplication in dehydrated file storage.
The text was updated successfully, but these errors were encountered: