You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When upgrading things for Godot 4 I noticed that that shader variant doesn't really work with the dissolve animation, only the transparent shader variant does.
The text was updated successfully, but these errors were encountered:
I looked into this. As far as I can tell, the dissolve animation has never worked with the OrganelleOpaque shader. I played some older pre-godot4 versions to check. As far as I can tell, the fix for this issue is just using the organelle transparent shader everywhere. It seems to fix the issue without creating any more I can see, but I am suspicious because they had to have been separated for a reason.
the dissolve animation has never worked with the OrganelleOpaque shader
I suspected this as well, but apparently I didn't write in the original issue description.
It seems to fix the issue without creating any more I can see, but I am suspicious because they had to have been separated for a reason.
The transparent shader caused some really nasty organelle geometry being visible through itself with internal parts being drawn on top of the parts they should have been inside of.
The transparent shader caused some really nasty organelle geometry being visible through itself with internal parts being drawn on top of the parts they should have been inside of.
Interestingly, my attempt to make the OrganelleOpaque work led to this. It appears that it no longer happens by default in the transparent shader, as swapping to that fixed the overdraw.
When upgrading things for Godot 4 I noticed that that shader variant doesn't really work with the dissolve animation, only the transparent shader variant does.
The text was updated successfully, but these errors were encountered: