You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
i have been looking into a bunch of save values in going commando for ps2.
there is some cases where a single byte contain several different values. i have found one that contain values related to a door. where the first tree bits define if the door is opened or not. one bit define if the hit-box is enabled or not and four bits define if the infiltrator puzzle for that door is completed.
The weapons from ratchet and clank 1 have a one bit difference between if you own the weapon or not.
I recommend creating a new data type where we can specify a byte and then specify bits inside that byte.
then we can specify that the first tree bits is one Boolean. the next bit is another Boolean. when we use the gui, it will automatically change the specified amount of bits, at its specified position.
The text was updated successfully, but these errors were encountered:
i have been looking into a bunch of save values in going commando for ps2.
there is some cases where a single byte contain several different values. i have found one that contain values related to a door. where the first tree bits define if the door is opened or not. one bit define if the hit-box is enabled or not and four bits define if the infiltrator puzzle for that door is completed.
The weapons from ratchet and clank 1 have a one bit difference between if you own the weapon or not.
I recommend creating a new data type where we can specify a byte and then specify bits inside that byte.
then we can specify that the first tree bits is one Boolean. the next bit is another Boolean. when we use the gui, it will automatically change the specified amount of bits, at its specified position.
The text was updated successfully, but these errors were encountered: