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Will be expounded upon as I continue my playthrough
if a pokemon with a stone evolution learns a move post-evolution, the screen returns to the party menu while learning the move (it should stay on a white screen, otherwise you see the whole party with Not Able listed next to it, which looks confusing imo)
if there's a weather condition and you're out of moves, the "has no moves left" message appears under the weather icon
conversely, pulling up a move description doesn't redraw the weather icon until you go back to the main battle menu
the withdrawing into ball anim plays twice for Pursuit used on a mon switching out if battle animations are off'
moves that never miss (or status moves that otherwise ignore accuracy checks) are listed with 100% accuracy, not ---% accuracy
in Goldenrod Harbor, the "kaching" sound effect when buying something doesn't match when money is actually reduced
After the Bug Catching Contest is over due to the player opting to end it early, the BG fades in from black, but the NPC sprites do not, meaning a second or two where the NPCs are all standing on a black void before the BG fades in
If enemy mon has a max length name (e.g. Jigglypuff) and uses a palette changing animation (for example, eating a berry), the palette of the last letter will also change with the animation
Leaving the Route 36 grotto puts your spriteover the grass awkwardly
The text was updated successfully, but these errors were encountered:
Will be expounded upon as I continue my playthrough
The text was updated successfully, but these errors were encountered: