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SFX Oddity (Possibly Not a Bug) #857

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Kurausukun opened this issue Jun 19, 2023 · 1 comment
Open

SFX Oddity (Possibly Not a Bug) #857

Kurausukun opened this issue Jun 19, 2023 · 1 comment

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@Kurausukun
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SFX that consist of the same SFX being played in rapid succession seem to have less release than before, causing them to overlap a bit more. Rock Slide is a good example of this, but there are many others.

TODO: List other examples and record example comparisons

@itsdarsh
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I do think there's something wrong with the sound engine. A Pokemon's cry in the status screen isn't always going to have consistent volume (Voltorb is a good example of this). Not clear what's causing the issue.

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